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Analyst: two million potential PS3 owners will get Wii instead

Photo of Sony's Playstation 3 consoleCowen analyst Doug Creutz has some new rough estimates based on Nintendo’s success and Sony’s struggle during last year’s holiday season:

  • Sony will sell about 4 million PS3s in 2009, down from previous projections of 6.25 million units sold. Fewer PS3 sales in 2010 too, now projecting 4.5 million units sold vs 6.5 million previously.
  • Wii picks up the slack: 8 million consoles to be sold in 2009 vs 6 million previous. More in 2010 too: 6 million vs old estimates of 4 million.
  • Little change to Microsoft’s Xbox 360: Estimates fairly steady, Doug sees 4.25 million this year, and another 4 million in 2010.

The interesting thing is Doug sees total console sales fairly flat — it’s just Nintendo is grabbing more customers that otherwise would have been Sony’s.

Is Sony sure they aren’t in competition with Nintendo?

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Players love the game not the gore

Resident Evil 4 chainsaw and blood artworkAfter reading our MadWorld post yesterday, a Nintenjo reader pointed me to a recent study showing that “contrary to popular belief, violence does not make video games more enjoyable”. In fact, they found that in some cases violence actually “detracted from the enjoyment reported by players”.

Through two online surveys and four experimental studies, the researchers showed that people stayed glued to games mainly for the feelings of challenge and autonomy they experience while playing. Both seasoned video gamers and novices preferred games where they could conquer obstacles, feel effective, and have lots of choices about their strategies and actions.

Scott Rigby, president of Immersyve and a co-investigator in the study, said the findings should be of practical help to the game development industry. “Much of the debate about game violence has pitted the assumed commercial value of violence against social concern about the harm it may cause,” explained Rigby. “Our study shows that the violence may not be the real value component, freeing developers to design away from violence while at the same time broadening their market.”

Thanks to ScotchTape for the news tip!

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